﻿using System;

namespace Valve.VR
{
	// Token: 0x02000803 RID: 2051
	public struct VROverlayIntersectionMaskPrimitive_t
	{
		// Token: 0x04002E84 RID: 11908
		public EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;

		// Token: 0x04002E85 RID: 11909
		public VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
	}
}
